I put the terrorist's corpse in the shelter, after which he became BT and I let him grab me.
By - Deathtrip69
I didn't realize corpses can become BTs without causing a voidout. What happened after the BT grabbed you? Did it drag you outside for a boss fight? Very interesting clip!!
voidouts are caused by bts grabbing people (antimatter + matter basically)
bts appear just when corpse was not disposed in time
Oh! I guess I've never actually tested it and just took it on faith that corpses that go necro cause a game over state.
Oh, no, now you have to listen to a phone call from Die Hardman!
Only one time he calls. He didn't seem to care after I wiped out a mule camp the second time using the wrong bullet type. Except BB, who was quite upset and refused to speak for awhile.
You monster. You scared BB.
Killing is easier when he's not crying in your ear.
Ha yeah accidentally slaughtered an entire mule camp with the wrong ammo too, but I reloaded the game rather than deal with the consequences.
I left one alive, apparently it stays that way.
Well they DO generally, because a corpse that goes necro spawns a BT, ~~which then attempts to return to its body, immediately causing a void out.~~ which grabs a nearby human and causes a void out. So the two are generally interchangeable, unless I suppose you allow the BT to catch you and then you escape instead lol
They will cause an auto-voidout if you're not in the area, but if you're nearby you can see them become a BT. I tested it out in the terrorist area in the volcanic region. Left a few corpses and went about my business on the other side of the map. Built a shelter there so I could fragile jump there. After I got a game over state initially, I loaded a previous save and jumped back there and watched the corpses for like 15 mins. After they went BT I killed the BTs, hoping the region would be permanently cleared, but terrorists eventually moved back in unfortunately, which I guess is the reason it'd cause a voidout if left alone.
Wait a min I thought the whole deal with disposing of corpses at incinerators was to prevent BT’s from spawning but to mainly prevent void outs?
Thats pretty much it.
When. Body goes necro it becomes a BT. And when a BT consumes a person it causes a void out (antimatter meeting matter).
So incinerating the corpse prevents it from going necro in a bad spot.
Like a city or in the middle of a path.
Really, once they started manufacturing anti bt weapons, they'd have been better off just letting a corpse turn into a bt and killing it. Just have sam camp out for 48 hours and dispose of it then.
Obviously this doesn't apply to people dying in cities, and incinerators get rid of the need to wait. But in real life, if Sam killed a terrorist miles away from an incinerator, he'd be fine.
Oh yeah sam would be fine in the long run. Did they ever synthesize his blood? I forgot.
Nope, they just draw it out of him every single night. It's not really sustainable to keep using anti-BT guns, so that's why they still need corpse disposal.
Esspessually later on.
>!since sam leaves the uca!<
I can't tell if you're joking or if that's actually how you think it's spelled
Not joking, just terrible at spelling especially, especially .
Sometimes things go wrong, and you're facing 3 Lion BTs who crush Sam against a building, consume you, causing a massive voidout. Not recommended within city limits.
Yeah from this thread I think I’ve misunderstood this completely. I honestly thought throughout the whole game that a body going necro would directly result in a void out.
Only 99% of the time. It creates a BT, which will then try to return to its corpse, and when it does that, it voids out. So left unattended, a corpse will voidout, if I understood ~~die hardman~~ deadman* correct
No it doesn’t? The body itself turns into a BT. Didn’t you watch the corpse disposal cutscene in the beginning? The body they were transporting turned into tar and a BT appeared in it’s place.
Mm I definitely didn’t understand ~~die hardman~~ deadman (oops wrong character) then. I swear there was a comms call much later in the game where he dictated that the reason the voidout a happened was because when you died, due to the death stranding, your Ka was unable to pass to the afterlife, becoming a BT. It then tried to get back into your Ha, since it was stranded, but this causes a voidout.
So wait. Why the fuck do they bother incinerating corpses then? If all it does is make another BT, and as is very obvious, there’s LOADS around already, would it not just be far simpler to huck the corpse somewhere isolated? Somewhere there’s already BT’s? At the rate that people are dying(relatively low within cities) and the rate that Sam and other porters are killing BTs (high), even if you just chuck the deaths away, the BT population would still be heavily declining, There’s little to no chance that it’ll find another human, as the area is already infested with BT’s, if the existing ones were going to find a person, they woulda already. Why bother burning them? They also said that disperses big amounts of chirillium into the air, so why not just huck them in a tar pit?
Come to think of it, the incinerators already do everything that going necro does. If the reason void outs occur is because a necro corpse becomes, and then attracts BT’s, then isn’t that exactly the same as an incinerator? Which dispenses large amounts of chiral radiation and therefore attracts BT’s?
Wow death is WAAAAY less serious in DS than I originally thought. Thanks for the correction
You’re correct about the Ka being unable to pass into the afterlife and therefore having to return to the world of the living, but I’m pretty sure he didn’t say anything about the Ka trying to return to it’s own body, since that is impossible due to the fact that the body no longer exists.
The Ka, now a BT, is simply trying to find a connection to anything living. That is ultimately their goal, to connect with the living.
Also as respons to your later statement, they incinerate the bodies to simply stop a BT from forming. I mean, why just let the body be even if you transport it to some distant location? What if it decides to wander into civilisation or into a porters path? They also have the incenarators far away from civilisation due to the high amounts of chiralium being dispersed.
That just raises more questions for me personally like why bother incinerating at all, if it just has basically the same effect that they’re trying to prevent. I thought they incinerated corpses cuz they’d void out, if all they do is create a BT hotspot and spawn one more BT, death is FAR less dangerous in this universe than I originally thought lol
As I said in my edit, why increase the chance of a voidout when you could just avoid the formation of a BT alltogether? If that BT stumbles upon a human and drags it to a giant you get a voidout that could have been prevented. It’s the same as stabbing a recently dead person in the head so he doesn’t become a zombie. Like, why risk it?
Because the incinerator will release the ash into high up in the air, which prevent more BT on the ground, I think.
As for creating BT hotspot, maybe it's viable when you're dealing with one body, but if a big city with 70k population does that, even with low mortality rates, I don't think it would work. It would be so packed with BT you can't even come close. An oblivious porter or mule could have accidentally wander into that area, and it's the risk you don't want to have.
Another thing as a sidenote, voidouts don’t actually occur from a BT coming in contact with a human being. The BT drags the person to a giant BT which then consumes the human. The high amount of antimatter inside the giant coming in contact with the matter of the human produces a voidout.
Yeah the little humanoid ones are just the spotters, then the mosh-pit ones are the catchers? Something like that?
Something like that yes
when there was a dead body left on my playthough it said i had lost because a dead body had gone necro
The idea is a corpse goes necro and attracts BTs, which in turn will try to consume living humans and cause void-outs.
This is why the terrorists try to conceal corpses in cities, because BTs will come and destroy the area by consuming those who are still living.
A void-out in a random part of the world would — in terms of the game’s fiction — be caused by a corpse being left out there, attracting BTs, and then a Porter or something passing by and getting consumed by them.
In this case, it seems the corpse attracted exactly one BT. This happening in a closed area makes it seem an awful lot like the corpse itself becomes a BT, which maybe is possible I suppose? It’s similar to what happened with Mama, I guess.
Ahhh that explains why in the intro of the game Sam was attacked by BT’s and once one of the dudes got taken by a BT it caused a void out, which also explains why he tried to kill himself to prevent it
Ah I finally understand that scene, thank-you.
Dude was practically a hero. RIP.
It's not that they're attracting BTs; they necrotise and become a BT. Other than that you're on the money, it's an instant game over because it's saying "you left a BT in a zone where people frequent, and one of them cause a massive voidout"
>Did at drag you outside for a boss fight?
Not OP, but I’d have to say no. I’m not 100% certain if this is how it works, but based on my experience from completing the game, if the bodies in the tar trying to grab you are gold, not black, it means there won’t be a boss fight, you just die.
Go visit the Elder again after getting to 5 star rating and then completing the story. You'll enjoy it.
I think I know what you're referring to, but it strangely hasn't kicked in on my most recent playthrough. (I did see the conclusion of his arc my first time 'round, though.)
Or you could be a good guy and keep bringing him his medication
Were those bt’s golden?
Yeah wtf? 1st time I've seen that!
As I understand it, golden BTs appear where it’s not possible for a proper encounter to occur. It also happens in an area where you’ve already caused a void-out.
That's a cool ass detail! Like they're chirilium (spelled wrong I'm sure) hardened in those areas? Kojima!!!
Interesting... Sounds like you may as well dump bodies in an area that's already infested with BTs, if it happens to be easier than the incinerator. What difference should one more BT make in a space that's crawling with them?
I assume the game mechanic is that most BTs are attached to a predefined "can voidout" location, that won't break the game world when someone loses and repatriates. Maybe a "you killed somebody" BT follows its own rules even in an existing BT space.
If you do it twice die hardman calls you and you get a game over as he calls you a terrorist.
That makes a lot of sense
If you do what twice? You mean getting eaten by catcher?
Yeah, some are red too. I don't know why
We call the red ones bitey bois
Gold BT’s spawn any time that you can’t have a seeker encounter, such as a small environment, or a place you’ve already voided out. They cause instant death if they catch you
A red BT is immune to your blood damage iirc. I’ve never seen red versions of the ones that pop out of the ground, but I’ve seen red standard BT’s. you need to cut their cord instead of shooting em (or maybe use chirillium ammo, never tried)
Any idea where you can find red BT's or even the giant ones? I've only ever encountered one red one floating in the mountains near some ruins
There's a giant one west of the craftsman on the way to waystation in those ruins.
Also, encountered one north of the veteran porter but that was during the northern lights part of the game. Haven't seen him walking around since. I uploaded a screenshot to this sub.
What do you mean "giant BT"??
There are some BTs that are literally giant humanoids. Like maybe 15-20ft tall. First time I found one I fired a fully charged anti-BT round at it. It only lost a leg, I had to fire a few more rounds to send it back...
Damn, played for a year and I still haven't seen all the by type...
You can find one at the ruined factory just west of the Craftsman.
They’ll only start spawning after mama upgrades your cuff links with chirillium, though idk if there’s any set condition to make em spawn, or if they’re just a rarer variant. I found a bunch along the beach by a tar pit when I was disposing of contaminated cargo
I came across them once while I was hiking through the mountains amongst the ruined buildings but haven’t seen any others anywhere else.
Yea. golden BT’s will kill you instantly if caught, instead of spawning a Cthulhu dolphin. They do this in places where you cannot fight a Cthulhu dolphin cuz of confined space, or because you’ve already created a void out crater in a region
Yeah first time I had a instant death was walking back to central at the end of the game. I had already cratered coming back from Port knot on the first Monster, and they grabbed me quickly after leaving the distro in that BT section.
> Cthulhu dolphin
Ah yes CD's
> If Sam has triggered a voidout in a given area, and there are no areas suitable for a catcher confrontation, normal black gazers will be replaced with golden ones, which will instantly kill him if he is caught. Golden gazers also appear in certain areas and catcher battles.
They seem to be
I've been playing the entire game with non-lethal tactics, so all this is very new to me. Thanks for sharing!
I tried lethal only once. It causes BB to panic and go into autotoximia very quickly, even at max level. Felt too cruel to keep it up.
Wow really? Does BB freak out when you shoot and down someone or what? I've NEVER used lethal rounds in Death Stranding.
Yeah, BB will freak out as you kill people. I didn't do any experimenting, but now I'm wondering if it's distance related or anything.
I just love this attention to detail. it makes a lot of sense that BB freaks out when people die around them. They're as connected to death as any living thing can be.
Two kills and BB red lines until you seek shelter.
Yes. I branched off a save to see how lethal weapons work.
Typically when BB gets scared, you can safely ignore it (even on VH). Getting noticed by BTs will scare BB a bit, falling will make it cry but BB will soon calm down. In every other concievable crisis you can safely ignore BB until you are safe and then tend to it's needs (or even ignore it period, fall is a non-issue if you are about to hop into a truck and have a long drive on paved road since BB likes high speeds). Killing is different. When you kill someone, BB will cry, badly, it will gain stress very quickly and I'm not sure if it will stop crying on it's own at all. If you try clearng out terrorist camp with lethal weapons, BB will go into autotoxemia long before you run out of terrorists threatening you. Assuming you can stand making BB cry that much, you could kill a few, run away, calm BB, get back, kill a few, rinse, repeat. But that's tedious, and I guess yet ANOTHER way of discouraging lethal approach.
Kojima coming up with ways to encourage non-lethality is next level.
"I know, I'll put in a baby that cries when you kill people! I am a GENIUS"
I honestly think it is genius though
Do you know if difficulty affects this?
I haven't played with the mechanic enough, sorry.
I haven't finished the game, but it makes me want to play a portion where they are in an abandoned base or something. Very creepy!
Do all the pizza missions to get to this part. It’s not story required (I don’t think) and possible to miss
And gets you a pretty fuckin sweet gun (for all that lethal good stuff).
I kinda wish we had a weapon that could switch between lethal and non-lethal though, instead of having to carry two. Could lock it behind a very difficult set of deliveries or something. Even the champagne delivery become relatively trivial once I had the speed skelly and all the roads built
Leaving corpse unburnt doesn't cause automatic game-over, it actually needs to grab someone?
Admittedly, I assumed it's instant game-over and it's just implied that soemone got got, for simplicity's sake.
That makes me wonder if one can "dispose" of bodies by leaving them in a known BT area? Or somewhere secluded and far away?
Yes you can dispose bodies at remote locations where no mule or NPC Porter would ever traverse. Here's a video where a player practically made a new BT area at the edge of the map.
That's a level of detail and taking mechanics and worldbuilding to it's logical conclusion I didn't expect from such game. It's awesome that this is actually self-consistent.
I think it's awesome too. It really helps the world feel alive.
In this video from 3:29-4:10 you see a corpse become a BT and in real time search for an NPC which causes the void out. The devs didn't have to put this in since so few players would witness this, but it's great that they did.
Yeah, as you said, unless you go out of your way to watch this thing happen, you are very unlikely to see it in person and this mechanic/interaction could easily be removed without impact on entire game. It would have been so much easier to just program corpse going necro to directly trigger game over and barely anyone would see the difference. And yet, devs spent time including this tiny mechanic, doing it... "properly", the way it would happen if game's universe was real. It's amazing.
Honestly? I'm so used to games being arbitrary that this even feels... wrong to me. I have seen people erroneously ascribe this exact kind of lifelike causal logic to narratively connected but mechanically disconnected in-game events (you know the stuff, "X happens because Y" while in reality it's just internal trigger Z, like reaching certain area, getting enough karma, relation with faction or whatever), that I can't shake the feeling that this is actually one big misunderstanding. I'll have to do some light testing, just to be sure. Creating secluded BT field without causing game-over would convince me that all this is indeed true.
Yeah it's the kind of thing I've only seen in Kojima's metal gear series and Red Dead Redemption II. I know what you mean with often times as a player you just figure a lot of things in games are symbolic. I think DS, though very much a video game, tries it's best to have everything feel real within the world.
-clearing our BT areas/Mule camps spawn new unique npc porters who go on their way.
-nothing just disappears.. you can recycle broken equipment for materials, or other objects that you "lose" end up being spawned in another player's world.
-if you have a BT at a semi alert stage and they "splash" towards you slowly, you can hold your breath, stay still and avoid them. As long as you don't run out of oxygen or move, the BT won't know you're there and will walk around you... This is shown to the player as a method of avoiding BTs in the first cutscene with Fragile in the cave (I've tested it and it works! It's hard to pull off tho since Sam has only a limited amount of time he can hold his breath).
-if you ramp off/make a jump with the reverse trike (while on boost), you can land without damage if you disengage the boost and separate the front tires before landing. This is also shown during the first cutscene when Sam makes that big jump on the trike and you can see the front tires separating before he lands.
Just some world building details off the top of my head. Best of luck with your test! I'd recommend taking the bodies to a location at the very edge of a map to ensure without a doubt that no NPC would find themselves there.
That's actually really cool that there are different outcomes
I don’t recognize that location 😳!
>!The pizza guy shelter!<
Ohhhhhh, I should go back and do that one
You definitely should
The pizza missions are worth completing for the guns alone, especially if you Legend every order.
Plus it's nice having something new to read way after the game completes
Same, where is this shelter?
It's a spoiler location
Complete the pizza missions, don't want to spoil it for you.
You just did
Same! I was like “is this a mod or something?!”
This gave me so much anxiety lol
Did it cause a voidout at the base ?
This is one thing I thought was missing from the game; a few shelters that had a BT or two in them.
Would've been a neat little detail where, if you didn't deliver to a location for a while (take the old guy who needs medicine for example), the person might die. At which point the shelter opens for you to explore and deal with the body/BT.
>!Elder CAN die. Though AFAIK you don't actually get to explore his shelter or do anything about this situation. You just get to see BT on terminal hologram from now on.!<
Man, those BT's are really into orgies
Mosh pit, assemble!!!
bro kojima need to make horror now
Bro I've still got PT on my PS4, and I can't bring myself to play it cause I'm a big scared-y cat.
Interesting those BTs were golden/chiral, I wonder is it because of the pizza guy place or something else?
It happens if you're in a place where the typical catcher BTs can't spawn. The gold ones will cause a voidout directly after pulling you down without the whole giant BT monster to fight.
Golden BTs = instant game over.
It’s usually due to a place you’ve already created a voidout crater for, as the game only has a certain amount of preset deformed locations for those, so if you were to void out again, in the same place, problem. They solve this by just not letting you get that far, gold ones will kill you instantly, and spawn places that either are too cramped for an encounter, or where you’ve already deformed the terrain by dying
That’s crazy I should have done all the pizza missions. Idk if I have another play through in me.
You could still do it after beating the game. Get mission from one of the other knots
That intro gave me PT vibes haha
You've created a true horror scenario!
Where was the location of this video?
Spoiler: >!It's found after doing the pizza missions for Peter Englert. If you do them you'll understand why it's a spoiler.!<
Where is this location ?
I believe it’s peters you deliver pizza to him 🤣
Where do they drag you for the boss battle?
I didn’t know there was a FP mode
where are you inside of? i have never seen that before and i finished the game lol
Follow the pizza quest line, you get to go inside one of the shelters at the end
Peter Englert, he likes pizza and has some custom guns if you complete every pizza order with chiralium, rubber, and blood bullets
Wow, that's crazy! I've only ever driven through the terrorist camp, so I never knew they had a shelter you could enter.
The gold BTs have come to me several times. Game over when they drag you down. Voidout and reincarnation.
Guess you don't have to worry about that terrorist HQ anymore.
He removed the body and transported it elsewhere, read other spoiler tagged comments for how to find it
Holy crap this is amazing. Great work. Never thought about transporting corpses to specific areas. Heck I've only ever killed 2 demens in all my time with the game
Never thought to do that ... hell yeah
How you pick up a terrorist mule 🤣
I find it interesting that Kojima wanted there to be no game overs but when it came to completion, he couldn't continue it.
This is the first time I see it. And love how it became a crisis of faith for the many of us who got the story wrong.
Wouldn't his corps generate a void out?
Where is that place? I don't remember ever seeing that place before
Which location is that ?